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- Epic Games CEO Says Steam’s ‘Made with AI’ Label Is Pointless — Here’s Why the Debate Matters for the Gaming Industry
Epic Games CEO Says Steam’s ‘Made with AI’ Label Is Pointless — Here’s Why the Debate Matters for the Gaming Industry
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Artificial Intelligence has rapidly entered every layer of the tech ecosystem, and the gaming world is no exception. From character models and environments to voiceovers and animations, AI-assisted tools are becoming a core part of game development workflows. In this evolving landscape, the popular PC gaming platform Steam recently introduced a “Made with AI” label for games that use AI-generated content. The intention was to inform players about the extent of AI’s involvement in creation.
But not everyone is convinced this label is necessary. Epic Games CEO Tim Sweeney, the man behind the global phenomenon Fortnite and the Unreal Engine, believes that Steam’s AI tag is “pointless” and ultimately harmful for developers — especially the smaller ones.
In a series of posts on X (formerly Twitter), Sweeney shared his strong views on why the label doesn’t make sense for gaming stores and how it might complicate the future of digital game distribution.
Why Steam Introduced the ‘Made with AI’ Label
Steam’s AI policy requires developers to disclose when AI tools were used in the game’s creation. This includes AI-generated art, voices, or other assets that may involve copyright or licensing concerns. Steam wants consumers to know how much of a game’s content was generated using algorithms rather than entirely handcrafted by artists and developers.
Some recent games, such as Arc Raiders, have added notes like:
“During development, we may use procedural and AI-based tools to assist with content creation. The final product reflects the creativity and expression of our development team.”
To Steam, the aim is transparency. But Tim Sweeney argues that this approach is fundamentally flawed.
Tim Sweeney: “The Label Makes No Sense for Game Stores”
Responding to a user’s complaint urging Steam to remove the AI tag, Sweeney agreed — firmly. He argued that AI labeling may matter in fields such as:
Art exhibitions
Licensing marketplaces
Copyright assessments
In these fields, artists or buyers must understand authorship and rights in detail. But Sweeney insists that games are different.
According to the Epic Games CEO:
“It makes no sense for game stores, where AI will be involved in nearly all future production.”
Sweeney predicts a future where nearly every game—big or small—will use AI to some degree. He believes the distinction between “made with AI” and “not made with AI” will soon disappear entirely, making such labels irrelevant and confusing.
The Broader Context: Epic Games and AI Controversies
Sweeney’s comments arrive at a sensitive time for Epic Games. The company is facing a lawsuit for allegedly using an AI-generated voice for Darth Vader in Fortnite. This raised questions about royalties, actor replacement, and ethical use of AI in audio production.
Critics argue that Sweeney’s pushback against Steam might be connected to Epic’s desire to use AI more aggressively across its own products — including Unreal Engine.
However, Sweeney denied this allegation, stating he is primarily concerned about Steam’s increasing control over developers.
“Steam Is Hurting Small Developers” — Sweeney’s Bigger Accusation
Beyond the AI label, Sweeney accused Valve — the company behind Steam — of slowly expanding restrictive policies that limit opportunities for smaller studios.
He wrote:
“I just hate to see Valve confiscate ever more opportunity from small developers by facilitating new categories, cancel campaigns and review bombing. Steam used to just facilitate downloads.”
According to Sweeney, Steam’s evolution has created obstacles:
Payment restrictions
Tighter price competition rules
Bans on crypto or blockchain content
Now AI disclosures
Sweeney believes these policies add complexity for small developers who are already struggling to gain visibility in an overcrowded digital marketplace. Each new requirement, he argues, risks pushing creators away from making bold or experimental games.
Is the AI Label a Step Toward Fairness — or a Barrier to Progress?
The debate reveals two major industry viewpoints:
1. The Transparency Perspective (Steam’s View)
Steam’s supporters argue that players deserve to know:
If a game uses AI art
Whether AI replaced voice actors
If any content might raise copyright disputes
For some players, AI-generated elements raise concerns about originality and ethics. Transparency allows them to make informed buying decisions.
2. The Innovation Perspective (Sweeney’s View)
Sweeney believes:
AI will soon be a basic tool like Photoshop or physics engines.
Singling out AI stigmatizes developers using standard modern tools.
Policies should not burden creators or slow industry innovation.
Steam’s approach may harm the very developers it aims to support.
He suggests that instead of labels, platforms should ensure AI use is lawful, ethical, and not infringing copyrights, but without unnecessary tagging.
A Turning Point for the Gaming Industry
As AI increasingly blends into the production pipeline, the gaming industry is entering a critical phase. Questions about authorship, ethics, transparency, and player expectations are at the forefront.
The debate between Steam and Epic Games is not just about labels. It represents deeper concerns:
Who controls the rules of game distribution?
How much transparency is enough?
When does regulation start hurting creativity?
Will AI become the standard foundation of game creation?
Both sides raise valid concerns — transparency matters, but so does fostering innovation without unnecessary hurdles.
Conclusion
Tim Sweeney’s strong criticism of Steam’s “Made with AI” label highlights a conflict that is likely to intensify. As AI integration accelerates, the line between handcrafted and AI-assisted content will blur. Platforms, developers, and players must collaborate to define fair, practical, and future-proof guidelines.

